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errata for BASTOGNE - Crossroads of Death
BAS 01 Unit Movement Costs to Enter Map - REPLACES 3. SEQUENCE
OF PLAY SUBPOINT 1) REINFORCEMENT PHASE. When a unit is due to be
placed on the map as a reinforcement set it off the playing area
adjacent to the hex into which it will move to enter the game. When it
moves onto the map, it must pay the normal terrain movement cost of the
hex in which it moves. If more than one unit enters through a given hex,
each will count that hex as the first hex in its movement. Reinforcing
units eligible to move in the Armored Movement Phase may move in that
phase on the turn they arrive as reinforcements.
BAS 02 ZONES OF CONTROL - REPLACES Movement Subsection.
Movement - A unit entering an enemy zone of control must immediately end
its movement phase. A unit that begins its movement phase in an enemy
zone of control may not move directly into another hex in an enemy zone
of control unless that hex contains a friendly unit. [NOTE this
conflicts with the statement in Retreat that the presence of a friendly
unit negates an enemy zone of control Ôfor purposes of retreat onlyÕ and
change the statement in the retreat section.]
Clarifications:
Friendly units may not stack together. Units may freely move through a
hex containing other friendly units if they can expend the Movement
Points to enter the friendly-occupied hex and some other hex beyond it.
Mechanized, airborne, and airborne engineer units count as infantry for purposes of calculating combined arms 6.3.
Tank destroyer and armored recon units count as armor for purposes of 6.3 Combined Arms.
There is no defensive artillery or air support capability. That has been abstracted into the combat results table.
6.5 Combat Results. Exchange. The defending units are eliminated and
attacking units whose combined combat strength is at least equal to the
modified combat strength of the eliminated defenders must also be
eliminated. [Someone read the original wording to mean that every
attacking unit with a combat strength equal to or greater than the
modified combat strength of the defenders was eliminated and any
attacking unit with a combat strength less than the modified combat
strength of the defenders remained in play.]
German Reinforcements may arrive on hexes A and B as well as on those hexes between them.