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errata for DESERT STORM : The Unfinished Victory

DS 01 Add to 6.0. Exception: Units assigned to Close Air Support (CAS) under 6.26 and not used at the end of the turn may stay up until the beginning of the owning player's next Air Operation Phase, when they may be reassigned.
DS 02 Add to 16.5 V+VI. Iraqi Turn. A.1. Add: Each time an Iraqi ground unit participates in combat, offensively or defensively, a die is rolled for each Iraqi air unit in the Close Air Support Box. On a roll of 1 or 2, the air unit will commit to support the ground unit in that action, after which it is returned to a friendly air base. See also Erratum 1.
DS 03 Add to 9.1: Before the first instance of ground combat between Coalition and Iraqi forces, all Iraqi Ground Units have a Movement Allowance of three Movement Points. This Movement Allowance will be replaced by the Movement Allowance stated on the Iraqi Ground Unit Strength Table per Rule 2.21A. Category.
FAQ

QUESTION 1) What are the effects of Bad Weather?
ANSWER - RULE 4.6 -- Bad Weather allows an extra SCUD attack


QUESTION 2) Can the 101st and 82nd air jump from their initial setup hexes, which are not identified as airbases?
ANSWER - RULE 9.5 -- the 101st can, the 82nd cannot [rationale is the 101st has integral airmobility]
QUESTION 3) Can any number of air units attack a SAM or SCUD site? If, say, six air units attack a full SAM site (6 spaces) and all six air units score a hit, that SAM site is dead, correct? Or can I only attack with one air unit? I'm assuming not, but this means I can saturate a SAM or SCUD site with a ton of aircraft.
ANSWER - Yes, 6 air units (or more if you want to be sure) -- but those are then air assets not being used in ground support or CP Track attack. This is a reflection of the historical command decisions.
QUESTION 4) Are SCUD attacks conducted before air attacks against them?
ANSWER - RULE 3 / RULE 7 -- The Coalition Player gets the first go, so there will be attacks against the SCUDS before the Iraqi player may attempt a Surface-to-Surface missile attack. As above, the air assets focusing on the SCUDS are not engaging in other efforts. NOTE that if the Iraqi Player chooses (or randomly generates) Political Option 4.3 or 4.6 in the Iraqi Player 1st or 2nd Political Maneuver Phase, the effect will not be activated until the following Iraqi Air Operations Phase.
QUESTION 5) Is there ANY difference between the two SCUD types? If no, why have two types? Seems the mobile SCUDs would be harder to hit.
ANSWER - Mobile SCUDS are harder to hit than Fixed SCUDS, Rule 6.2.A, 6.2.B.
QUESTION 6) Do hits against SAMS take effect before they have their chance to attack air units?
ANSWER - Yes.

NOTE The Coalition has 30 air units capable of attacking SAMS, SCUDS, and CP Tracks. Some are better than others. Good die rolling will eliminate the SAM threat, but the SCUDS will still be there. Some Coalition players will content themselves with attacking each SAM track to knock it down to a '2' point track, but even a '1' point SAM track has a chance of inflicting a loss. The allocation of air assets against the Iraqi command and control structure represented by SAMS, SCUDS, and CPs is crucial to the Coalition undertaking. Time favors the Iraqi side. If neither player does anything, the Iraqis win on Turn 10, so the race is between the Iraqi attempts to gain a political victory in the eyes of the world and the Coalition's efforts to destroy the Iraqi ability to wage armed conflict. A large part of the tension of DESERT STORM is the contest is the uncertainty of whether the Iraqi forces are stronger or weaker and luckier or unluckier.


QUESTION 7) SAM Defense 6.25 and 6.31 - Rule 6.25 states than "air-to-ground attacks are subject to SAM defense from any available SAM track." Does this mean that each stack of aircraft conducting an air-to-ground attack is subject to SAM defense from all available SAM tracks. For example: All Iraqi SAM tracks are at least level 1. The Coalition attacks two Iraqi ground units in the air-to-ground segment. During SAM defense, may the Iraqi player fire at each stack of attacking aircraft with each of the SAM tracks
ANSWER - Air units, like ground units can only be attacked once per phase, so any Iraqi or Coalition SAM track could 'fire' at one stack of attacking air units, but each such stack could be subjected to only one such defensive fire per Air Operations Phase.
QUESTION 8) Air-to-Air Defense 6.32 - In the unlikely event that their airbase is attacked by Iraqi aircraft, may the US A-10s engage in air-to-air defense?
ANSWER - No. A-10s, despite the one stellar air-to-air victory over an M-24 'Hind' helicopter, are not dog fight capable.
QUESTION 9) Ground Combat 10.0 and 10.1 - I just want to make sure I understand how the following rules: a) attacks against enemy units take place one at a time, b) each defending unit may be attacked only once per combat segment and c) an attacking unit must attack all adjacent enemy units in a single combat during ground combat.
ANSWER - Yes, that is correct.
QUESTION 10) For simplicity's sake, in for both the examples below, let's assume that all ground units are in their starting map positions, with the exception of the US 1st Marine that has moved north to R15.

10.A) Example 1: The 2nd Marine attacks the Iraqi 29th in Q15. The combat does not result in the 29th vacating the hex. For the next Coalition attack, the 1st Marine attacks the Iraqi 8th in S15. However, the rules state that an attacking unit must attack all adjacent units and the 1st Marine is adjacent to the Iraqi 29th, which has already been attacked in this segment. The rules state that a unit may only be attacked once per segment. What happens?
ANSWER - Good point. The Official Interpretation [from the Development Office] is that you have caught a piece of sloppy language on our part. The intent of the rule to so preclude a single unit from attacking only one enemy unit to which it is adjacent if there are two or more enemy units adjacent -- that is, in your example, if the 2nd Marine Division had moved, then the 1st Marine Division would have to attack BOTH adjacent Iraqi units, not just one. In the example, the attack by the 2nd Marine Division relieves the 1st Marine Division from having to attack the Iraqi 29th Division due to the fact that it was attacked previously.

10.B) Example 2: The 1st Marine in R15 and the Saudi 1st wish to attack the Iraqi 8th in S15. But the Marine division is also adjacent the Iraqi 29th and the Saudi unit is adjacent to Iraqi 18th. Could this attack take place? How?
ANSWER - For the Coalition Player to attack in this situation, the 1st Marine Division and the Saudi 1st Division would have to attack all three Iraqi ground units to which they were adjacent as one combat. Such a combined attack would also have been possible in the first example. Of course, the odds would then not favor the Coalition Player.


QUESTION 11) 4.13 (Stir Up Arab Masses): Once the Iraqi player gains control of the Egyptian & Syrian units per this maneuver (and assuming CPs are expended to maintain them), do they continue to project Zones of Control?
ANSWER - Yes.
QUESTION 12) 6.31 (SAM Defense): The rule states that players may not defend SAM, SCUD, or CP tracks with SAMs from other sectors; what sector(s) are the two SCUD tracks considered to be in?
ANSWER - Good Question! ALL sectors. Hence, they may be defended with any SAM track that still has a SAM capacity. [Rationale: these assets were located throughout the country and detailing their geographic locations (mostly off the map) is not within the scope of the game.]
QUESTION 13) 6.32 (Air-to-Air Defense): Since a previous answer indicated that A-10s do not contribute to air-to-air defenses, shouldn't the B-52s be excluded, too?
ANSWER - Been on a Buff, seen the gizmos. Pretty Slick. But, still not the thing to roar up off the tarmac into a dogfight. Yes, B-52s are excluded.
QUESTION 14) 8.0 (Zone of Control): Do friendly units negate enemy ZoCs for retreat purposes and when tracing supply lines?
ANSWER - No. The artillery, like the rain, interdicts the positioned and the running.
QUESTION 15) 4.13 (Those pesky Arab masses!): When playing solitaire, do Egyptian and Syrian units controlled by the Iraqi player move like Iraqi units (Retreat, Aware, Attack, etc.), or can the Iraqi player move them freely each turn?
ANSWER - They are obeying the Iraqi Command and therefore behave in all respects like Iraqi units, EXCEPT they may not attack or be attacked by Coalition forces, as in 4.13.
QUESTION 16) 6.0 (Air Operations): What happens to air units that are on airbases occupied by enemy ground units?
ANSWER- they are destroyed.
QUESTION 17) 6.26 (Close Air Support): Rule 6.0 (Air Operations) says that "all air units must be on one of their side's airbases at the end of each game turn." When do unused air units assigned to CAS return to base? If it's at the end of the turn, how could the Iraqi player ever assign an air unit to defensive CAS?
ANSWER - Oops. See Erratum 1.
QUESTION 18) 16.4 II (Coalition Player Air Operations Against the Enemy): Can any Iraqi SAMs fire at any Coalition air units that attacked any SAM, SCUD, or CP track, or (as in the standard game), can they only be fired at Coalition air units that attacked targets in their own sectors?
ANSWER: Yes, the Iraqi SAMs can fire at ANY Coalition air unit that attacked a SAM, SCUD, or CP track.
QUESTION 19) 16.4 V + VI (Iraqi Turn): How are Iraqi air units in the Close Air Support Box assigned to combats?
ANSWER: Good question. We missed that one. See Erratum 2.


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