 | PACIFIC RIM PUBLISHING |
errata for IRON TIDE
IT 01 German 2/2/II Panzer Battalion of the 2nd SS Panzer
Division does not setup in 4050 as shown on the counter. It arrives at
19AM per the Turn Record and Set Up Chart.
IT 02 German 276/988 Infantry Regiment sets up in Hex 1047 as
shown on the counter, not 1009 as shown on the Turn Record and Set Up
Chart.
IT 03 German 653rd Panzer Battalion shown on the Turn Record
and Set Up Chart arriving on the 17AM turn does not have the white
diamond shown correctly on the counter.
IT 04 Bridge Blown Marker setup at the start of the game in 0751 should be in 0750.
IT 05 the US 609th Tank Battalion entering on the 18 AM turn in Entry Area H should have a green army diamond
IT 06 the US 628th Tank Destroyer Battalion should have a white army diamond
IT 07 the US 1137th Engineer Battalion entering on 22 AM should arrive in entry area G, not C
IT 08 the US 35th Infantry Division entering on 26 AM should arrive in entry area G, not C
IT 09 the US 603rd Tank Destroyer Battalion entering on 26 PM should arrive in entry area H, not C
IT 10 the US 90th Infantry Division entering on 26 PM should
arrive in entry areas G-H, not C - NOTE that this unit is still a Type 2
Restricted unit.
IT 11 the US 17th Airborne Division entering on 27 AM should
arrive in entry area E, not C - NOTE that this unit is still a Type 2
Restricted unit.
IT 12 the US 401st Field Artillery Regiment entering on 28 AM should arrive in entry areas B-C, not C
IT 13 Rule 2.32. The Temporary ZOC graphic should indicate Rule 7.4, not Rule 7.3.
IT 14 Rule 13.1 Bridges. There are three errors in this rule:
A. The second sentence of the second paragraph should end with the word 'demolition', not disruption.'
B. The third sentence of the second paragraph should read: 'If both
conditions are met, one die roll for demolition per bridge may be made.'
C. The NOTE at the end of the second paragraph should read: 'One combat
unit may make only one demolition attempt per friendly Engineering
Phase.'
IT 15 German 741st Panzer Battalion shown on the Turn Record
and Set Up Chart arriving on the 23AM turn does not have the green
diamond shown correctly on the counter.
IT 16 German 19th VAK artillery shown on the Turn Record and
Set Up Chart arriving on the 23AM turn does not have the white diamond
shown correctly on the counter
IT 17 German 403rd VAK artillery shown on the Turn Record and
Set Up Chart arriving on the 22AM turn does not have the white diamond
shown correctly on the counter.
IT 18 German 167th Volksgrenadier Division units have a
gray-blue divisional integrity bar on the counter and a yellow
divisional integrity bar on the Turn Record and Set Up Chart.
IT 19 Some British units shown on the Turn Record and Set Up
Chart have a 'Gds' and 'AR' for guards and armour where the counters
correctly show 'G' and 'A'.
IRON TIDE FAQ 7/18/03
IT FAQ A 'Your wording on the Allied initial set-up for units without hex numbers is a little confusing. Can you just clarify your intent?'
This was a particularly thorny issue in rules development for IRON TIDE
as the original rule simply stated that such units set up 'west of the
front' with no other definition of that geographic structure.
On the Turn Record and Set Up Chart, this was stated as: 'Units without
hex numbers set up freely west of both the Westwall and any one Allied
unit with a hex number and not in an enemy ZOC'.
Because the US 4th Infantry Division's position on the southern portion
of the map is not adjacent to the Westwall, there had to be some
statement denying the Allied player the ability to set up anywhere
simply 'west of the Westwall.' This is because historically the troops
involved are support and rear area forces and, pragmatically, because if
the Allied player chooses to set up significant assets east of the US
4th Infantry Division and west of the Westwall, German defeat is
certain. [We did play that scenario out, it was very odd: non-divisional
units rolled up the two independent Ost battalions with the aid of
significant artillery support that then followed the US 4th Infantry
Division up the east edge of the map, out of supply and isolated, but
cutting German reinforcement and supply until destroyed. By then, there
was no way the lost attack time could be made up.]
The intent of the rule is that it be applied on a unit-by-unit, hex-by-hex basis:
is this hex west of the Westwall? - if no, then find another hex. If yes, then
is this hex in an enemy [German] zone of control? - if yes, then find another hex, if no, then
is this hex west of any one single Allied unit with an assigned starting
hex? - if no, then find another hex, if yes, then an Allied unit
without an assigned starting hex may be placed there.
Examples of legitimate hexes are: 0350, 2037, 4643 - as well as 4525,
3905, 1725 - these units do not necessarily have to be placed in
positions from which they are able to directly support the Allied front
line units as the Allied player's overall strategy may call for them to
be used in the creation of fall-back positions and choke points, or may
simply want to keep them out of harm's way.
The designer's intent was to place as few restrictions on the players as possible.
IT FAQ B A number of players seem
to have interpreted 13.0 Engineers to read that if a certain
construction takes a number of engineering phases, that both the
friendly and enemy engineering phases count toward fulfillment. This is
in error. Non-phasing engineer units do not conduct any effort during
the opposing player's engineer phase; therefore, all statements about
the number of engineering phases required to build a bridge or
entrenchment should be read as 'friendly engineering phases'.
IT FAQ C Allied units that are
scheduled to appear with Type 2 Restriction may not enter the game at
all unless a German unit crosses the Meuse River. If no German unit has
crossed the Meuse River by the time such a unit is scheduled to arrive,
it does not enter play. If a German unit crosses the Meuse River after
such a unit is scheduled to arrive, it is then eligible to enter play
during the next friendly Movement Phase under the normal rules for
Reinforcements.
IT FAQ D When calculating the
supply line for a bridge demolition, count from the bridge to the
friendly unit attempting the demolition. An enemy ZOC(s) will block such
a supply line only if BOTH ends of the bridge are in uncontested enemy
ZOC(s). If only one end of a bridge is in an enemy ZOC and a line of
supply may be traced free of enemy units or their ZOCs from the other
end of the bridge no more than 5 hexes to a friendly unit that is,
itself, in supply, then the bridge demolition attempt may be made.
IT FAQ E When rolling for bridge
or depot demolition, if there is a German Commando unit adjacent to the
bridge or stacked with the depot, the die roll for Commando disruption
of the demolition attempt comes before the die roll for the demolition.
[About PRP] [PRP News] [PRP Product Info]