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errata for SHENANDOAH: Valley of Fire
SHEN 01 RULE 6. COMMAND. 6.1 Command Points, Subsection C.
Change to read: "Each unit may use some proportion of its basic movement
allowance. The number of CPs received by the senior leader in the hex
determines the percentage for all units in the hex. All fractional
movement allowances are retained [But note Rule 7.1 Terrain: A unit may
not enter a hex if it cannot pay the full movement point cost to do
so]."
SHEN 02 RULE 12.62 Strength Modifications
Rule 12.62 Strength Modifications states that the attacker's strength is
modified by 1/2 "if the combat occurs in a ridge hex, and the unit
entered during the current turn through a slope hexside."
The Combat Results Table states that the attacker's strength is modified
by 1/2 "if combat occurs in ridge hex and unit entered during current
turn from non-road hex";
The chart is wrong, the rule is correct.
SHEN 03 SCENARIO 5: Siegel in The Valley. 22.44 Special
Rules. On Turn 8, Breckenridge and all the Confederate infantry must
start moving, go to Staunton by the most direct and speedy route, and
attempt to occupy it until possessed of sufficient strength to affect a
devastation (Breckenridge will need to accumulate Replacements in order
to have the 10 friendly infantry SPs necessary to devastate Staunton).
If devastation is not achieved by the end of Turn 16, the Union wins.
Clarification: For combat purposes, remember that modifications
are cumulative. Apply modifiers to the total strength of all units to
which they are applicable and then round fractions to the nearest whole
number, rounding 1/2 up.
Frequently Asked Questions
A) the recapture of a geographic location does not 'reverse' the Panic
Track marker's movement. In effect, you cannot undo the morale effects
of the event except by achieving a counter-event of your own.
B) The scenario victory conditions are correct - note that the
Confederate player can get victory points in each scenario from the
location of the Union Panic Track Marker.
C) In scenarios where there is no commander for either side, that player
does not roll on the Command Point Table. He may use 6.55 Minimum
Movement Allowance. His forces may also attempt to move by reacting to
enemy movement.
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